﻿using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination;

public class GameResPathConfig
{
    //基本配置
    public const string StageConfig = "Config/Stage";
    public const string RoleConfig = "Config/Register/Role/Register/RoleConfigSO";
    public const string AIConfig = "Config/Register/Role/Register/AIConfigSO";
    public const string CameraConfig = "Config/Register/Camera/CameraConfigSO";
    public const string TimelineAnimatorBinding = "Config/Register/TimeLine/TimeLineAnimatorBinding";
    public const string mainMixer = "Config/Register/Audio/AudioMixer";
    public const string audioRegister = "Config/Register/Audio/AudioRegister";
    public const string SFXAudioSourcePrefab = "Config/Register/Audio/SFXAudioSourceItem";
    public const string BGMAudioSourcePrefab = "Config/Register/Audio/BGMAudioSourceItem";


    //游戏
}